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The Body

Part 3 · The Body

What a beat may do and touch — and how to keep many hands from colliding: isolation, taught moves, hands on the world, and the split that keeps work…

Part 3, the body — what a beat may do and touch: worktrees (elbow room), skills (trained moves), connectors/MCP (hands), and maker-checker (a second pair of eyes)

What a beat may do and touch — and how to keep many hands from colliding: isolation, taught moves, hands on the world, and the split that keeps work honest.

The steps

StepPageOrganOne-line takeaway
08Worktreeselbow roomoverlapping files → worktree; disjoint ownership → shared tree is fine
09Skillstrained movesprocedure lives in a skill, written once; the prompt carries intent
10Connectors (MCP)handsfew focused tools · idempotent writes · actionable errors
11Maker–Checkersecond pair of eyesthe hand that writes never approves; cheapest checker that catches the failure
Diagram

The thread through all four

The body is where blast radius gets decided — and every page in this part is really the same rule wearing a different hat. Give a beat exactly the standing room, the moves, and the reach its job needs, and not one inch more. Put the grading outside the hands that did the work. What the body remembers between beats is Part 4's problem, not this one's.

Check your understanding

Take the Part 3 quiz · drill the flashcards

This part belongs to track T2 · Practitioner.

Sources: Part 3 draws on Panaversity's Loop Engineering: A Crash Course (S1), Agentic Coding Crash Course (S2), and Sydney Runkle's The Art of Loop Engineering (S6). Full attribution: resources/sources.md.